PAX Prime 2010 – The Welcome Home Edition

PAX Prime 2010 – The Welcome Home Edition

Another year, another Penny Arcade Expo passed. The panels are over and the exhibitors are packed and gone, but the excitement and energy that is PAX are tough to fully process right away. Still lining Seattle’s famous pike street are PAX banners, featuring various statements of nerd humor, such as “why your IT guy is [...]

Pre-PAX Thoughts

Pre-PAX Thoughts

Less than 17 days until the largest event in the world for gamers begins– right in my backyard. I’ve always felt very fortunate to have such an important event in the gaming community so close to home. When it comes to big events, Seattle feels a little cut off at times, so its events like [...]

Review: Splinter Cell Conviction

Review: Splinter Cell Conviction

I like stealth games, and I generally enjoy the majority of the games that Ubisoft Montreal puts out, but for whatever reason, the SC franchise has never grabbed me. Playing through the game has revealed that Conviction, even departing from its original concept, was a refreshing surprise.

An Update from Jeff


Wow, it has been quite awhile since our last post! All our contributors have been quite busy over the past few months, and unfortunately writing for pleasure has taken a bit of a backseat for all. I’m sure the others are with me in saying that we love to write about games, but we also want time to play games, a battle which the latter has been winning over the past year. That said, I’ve always wanted this site to serve as an outlet for us to write- whether its a review, an op-ed, or a rambling. A few folks have been asking me recently when we will begin contributing regularly to the site again. While I can’t speak for the other guys, I’ve been wanting to start writing again, if only on occasion. So in the spirit of beginning anew, here is a quick recap on what I’ve been up to recently in my gaming endeavors. Continue Reading

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Minecraft Impressions: Keepin’ it Simple


Part of the reason why Minecraft has drawn so much acclaim is the addictive simplicity of it all. The game’s concept of risk and reward is so unassumingly basic. Without shelter, you will die. But without venturing forth, expending some risk in exploration and expansion, the player can take no forward step in colonizing the land or building their empire.

To some creation (classic) mode will be the big draw. In it, entire teams of players are creating large scale, complex projects. In the same mode, another play style has evolved on the other end of the spectrum, focused not on creation, but on destruction. While wearing the engineering hat from time to time can be enjoyable, It was the main Survival Mode (Alpha, as its currently referred to), that hooked me in to Minecraft. Construction of enormous structures and tunnel networks is certainly a part of this experience, but when the player must balance their creations with resource management and survival, well, that’s when things get interesting. Your first full day and night spent in Minecraft will teach you this balancing act very quickly. As soon as the sun begins to set, you had better have your shelter built if you hope to survive the night- whether it be a simple hole in the ground, a free standing cabin, or a Helm’s Deep. Similarly, as you begin to tunnel underground in search of better, and rarer resources, so grows the risk of zombie infested caverns, lava flows, and underground flooding. Each day, though, you grow to become a more capable adversary against the abominations of the night, and your colony continues to grow in size and scope.

Its an addictive yet simple formula. The whole experience though is made strange by the game’s spartan visuals and gameplay mechanics. These will improve, surely, but one cannot deny that even in this early version,  Minecraft is already an utterly engrossing experience. Check it out.

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Review: Dead Rising 2 – Case Zero


Dead Rising 2: Case Zero is exactly what many have tagged it as: a glorified demo. It has all the trappings of a demo (short play time, limited options, no story to speak of), with one key difference: this demo will set you back 5 bucks (400 MSP). Going into it, I really wasn’t sure if any “demo” would be worth an actual monetary investment. Did purchasing Case Zero pay off for me in the end? Hit the jump to find out!

Continue Reading

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PAX Prime 2010 – The Welcome Home Edition


PAX Prime 2010 WsctcAnother year, another Penny Arcade Expo passed. The panels are over and the exhibitors are packed and gone, but the excitement and energy that is PAX are tough to fully process right away. Still lining Seattle’s famous pike street are PAX banners, featuring various statements of nerd humor, such as “why your IT guy is out sick”. But one banner in particular caught my eye, containing a message that why the 72-odd hours of PAX make up the absolute highlight of many gamers’ year (including mine).  “Welcome Home”.

In last year’s PAX, I was fleeting familiar with the sense of community one finds at such an event, but it wasn’t until this year’s convention that I was hit in the face with this fact. As I’ve noted previously, much of my time last year was occupied pursuing swag and spending hours in line for a few minutes playtime of the latest titles. While I certainly spent my fair share of time in the expo hall this year, my experience with PAX 2010 was profoundly different than the last, and one of ultimately more enjoyment. Continue Reading

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Review: Alan Wake – The Signal


WARNING: This review contains spoilers.

Alan Wake ended with our hero freeing his wife from the dark place but only in exchange for himself.  “The Signal” picks up right where the main game left off.  Wake is again fighting through Bright Falls, but not quite as you remember it from before.  Just when you think you might have a grip on things, the environment changes.  You’ll go from the diner straight into the darkness of the woods.  The Taken are still there, but now you must fight them alone in this dark place (well… almost alone).

Continue Reading

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Pre-PAX Thoughts


Less than 17 days until the largest event in the world for gamers begins– right in my backyard. I’ve always felt very fortunate to have such an important event in the gaming community so close to home. When it comes to big events, Seattle feels a little cut off at times, so its events like PAX that make living in the Pacific Northwest just a little more worthwhile.

Seattle Convention Center PAXGiven its occurrence on such a pivotal weekend, Labor Day, last year was the first time I was able to attend PAX. I had an absolute blast, but I still felt like I missed quite a bit of what the convention had to ffer.  For one, I spent most of my time on the exhibition show floor. When I was younger, I used to dream of going to E3 (back when it was closed to the public), so the exhibit hall of PAX was my small way of making up for all those times I missed E3. While I got to play plenty of great upcoming games, I regret not branching out more – the panels, meetups, etc.

This year, I hope to fully make up for last year’s shortcomings . PAX isn’t just about exhibiting the latest and greatest games, its about gathering with 60,000 other gamers, playing a game or two, and making a few friends along the way.

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