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	<title>Comments on: An Argument for FPS Depth (or, Bring Back the Skill Gap!)</title>
	<atom:link href="http://www.northwestgamer.com/2010/01/an-argument-for-fps-depth-or-bring-back-the-skill-gap/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.northwestgamer.com/2010/01/an-argument-for-fps-depth-or-bring-back-the-skill-gap/</link>
	<description>Videogaming Industry &#38; Culture</description>
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		<title>By: Halo: Reach Beta First Impressions &#124; Northwest Gamer</title>
		<link>http://www.northwestgamer.com/2010/01/an-argument-for-fps-depth-or-bring-back-the-skill-gap/comment-page-1/#comment-297</link>
		<dc:creator>Halo: Reach Beta First Impressions &#124; Northwest Gamer</dc:creator>
		<pubDate>Thu, 06 May 2010 21:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.northwestgamer.com/?p=1007#comment-297</guid>
		<description>[...] is one thing I LOVE: Most of you out there have heard me rant calmly point out specific ways in which recent FPS games have failed to provide a real feature supported learning [...]</description>
		<content:encoded><![CDATA[<p>[...] is one thing I LOVE: Most of you out there have heard me rant calmly point out specific ways in which recent FPS games have failed to provide a real feature supported learning [...]</p>
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		<title>By: Amanda</title>
		<link>http://www.northwestgamer.com/2010/01/an-argument-for-fps-depth-or-bring-back-the-skill-gap/comment-page-1/#comment-282</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 18 Feb 2010 23:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.northwestgamer.com/?p=1007#comment-282</guid>
		<description>In a time of 140-character tweets and text msging as a primary form of communication, this post&#039;s length seems kinda extreme. You lost me at &quot;In the next several paragraphs..&quot;</description>
		<content:encoded><![CDATA[<p>In a time of 140-character tweets and text msging as a primary form of communication, this post&#39;s length seems kinda extreme. You lost me at &#8220;In the next several paragraphs..&#8221;</p>
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		<title>By: Amanda</title>
		<link>http://www.northwestgamer.com/2010/01/an-argument-for-fps-depth-or-bring-back-the-skill-gap/comment-page-1/#comment-276</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 18 Feb 2010 16:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.northwestgamer.com/?p=1007#comment-276</guid>
		<description>In a time of 140-character tweets and text msging as a primary form of communication, this post&#039;s length seems kinda extreme. You lost me at &quot;In the next several paragraphs..&quot;</description>
		<content:encoded><![CDATA[<p>In a time of 140-character tweets and text msging as a primary form of communication, this post&#39;s length seems kinda extreme. You lost me at &#8220;In the next several paragraphs..&#8221;</p>
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		<title>By: Ben Udashen</title>
		<link>http://www.northwestgamer.com/2010/01/an-argument-for-fps-depth-or-bring-back-the-skill-gap/comment-page-1/#comment-250</link>
		<dc:creator>Ben Udashen</dc:creator>
		<pubDate>Sun, 31 Jan 2010 11:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.northwestgamer.com/?p=1007#comment-250</guid>
		<description>I&#039;m sorry, but what you are asking for is for developers to have more bugs or exploits available.  I just don&#039;t see this happening, and as much as I enjoy a fun exploit as much as the next guy, if it is left alone and radically through off the balance of the game, I don&#039;t want to be a part of that game.

Also: &quot;Don&#039;t make it easy to do&quot; is incredibly relative.

And, to be frank, if the quality of a game to the average consumer is going to take a dive to make it &quot;more interesting to watch&quot; in an MLG perspective, count me out.  I understand the market for MLG, but for it to be appreciated like a sport, there are going to have to be consistency in rules and structure.  Thats what makes sports work.  Maybe this is an inherent flaw in gaming that makes it unworkable in an MLG setting.

Also, I don&#039;t think its a coincidence that the games you mention having such great exploits/tricks/whatever are from the early age of online competitive games.  Just pointing it out.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry, but what you are asking for is for developers to have more bugs or exploits available.  I just don&#8217;t see this happening, and as much as I enjoy a fun exploit as much as the next guy, if it is left alone and radically through off the balance of the game, I don&#8217;t want to be a part of that game.</p>
<p>Also: &#8220;Don&#8217;t make it easy to do&#8221; is incredibly relative.</p>
<p>And, to be frank, if the quality of a game to the average consumer is going to take a dive to make it &#8220;more interesting to watch&#8221; in an MLG perspective, count me out.  I understand the market for MLG, but for it to be appreciated like a sport, there are going to have to be consistency in rules and structure.  Thats what makes sports work.  Maybe this is an inherent flaw in gaming that makes it unworkable in an MLG setting.</p>
<p>Also, I don&#8217;t think its a coincidence that the games you mention having such great exploits/tricks/whatever are from the early age of online competitive games.  Just pointing it out.</p>
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	<item>
		<title>By: Mixed</title>
		<link>http://www.northwestgamer.com/2010/01/an-argument-for-fps-depth-or-bring-back-the-skill-gap/comment-page-1/#comment-198</link>
		<dc:creator>Mixed</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.northwestgamer.com/?p=1007#comment-198</guid>
		<description>Wow,great read,I hope developers will actually look in to this...</description>
		<content:encoded><![CDATA[<p>Wow,great read,I hope developers will actually look in to this&#8230;</p>
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