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Review: God of War III

God of War 3 KratosGod of War III has a lot of things going for it. An enhanced combat engine, some of the best looking visuals in next gen console gaming, and most importantly, it is a part of one of the most beloved game series…ever. Historical and mythological inaccuracy aside, the God of War series is just good hack and slash fun. Impressive set pieces, memorable boss fights, and (at times) frustrating difficulty all personify the series. The third installment certainly has its fair share of each of factors, but its something about the sum of the parts where I started to notice that things don’t quite work the way they were intended to.

It’s not that God of War 3 is a bad game. Far from it, GOW III is an enjoyable game that I am glad I purchased, and will certainly play again. The story progression, though, is where the game hits a bit of a snag.  I say “snag”, because its not game breaking. The premise of the game has you hunting and killing off the gods of Olympus, one by one and often limb by limb. Each of these areas, such as the underworld where you face Hades, feels uniquely different from other regions. The problem is the poor progression and pacing between these areas, which causes the game to lose some of the seamlessness notable in the first two games. In a way, GOW 3 feels like the player is walking between self contained rooms, rather than journeying across a vast landscape. While I understand many adventure games rely on the contrast between in-game locations to establish a sense of scale in a game, the journey between these locales cannot be glossed over. Otherwise, as in God of War III’s case, the game can lose a lot of its “epic factor”.

Kratos rips of Helios' headThat said, God of War III largely makes up for this with its simply stunning visuals. Lighting, animations, and blood splatter are all some of the best I’ve seen. I’m not the kind of gamer that buys a game simply for its graphics, but GOW3′s visuals certainly do not disappoint. Voice acting is disappointing, and its obvious the budget was not spent here. I think we can all agree that voice acting in games is usually pretty abysmal, so its hardly worth crying over (I think Uncharted just has me a little spoiled). Finally The core gameplay received some welcome interface and functionality changes, such as the dedicated power bar, and the magic/special weapon pairings. Though of the four new special weapons, the cestus is the only one that you are likely to use much. One issue that plagued the first two games, the fixed camera, remains disappointingly unresolved.

For the most part, I really enjoyed God of War III, and I think you probably will too. But If you missed the original two games, do yourself a favor and pick them up first (via the God of War Collection).  Canon aside, they both feature some truly memorably gameplay that still holds up in the current generation. Then grab God of War 3 for the impressive visuals, and a semi-satisfying conclusion to a great franchise.

Also, check out Zack’s thoughts on the game in the Comments section below.

This post was written by:

Jeff - who has written 49 posts on Northwest Gamer.


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  • I just finished God of War 3 last night, so a lot of positives and negatives are still floating around in my head. Thankfully, Jeff addressed pretty much all the big ones in his review up there. One thing that I'd like to add concerns the game's pacing. I LOVED the boss fights (minus one) in this game. The Hades fight, the Hercules fight, the Cronos fight. They were all great. But getting to these boss fights was something completely forgettable. It's like SCEA wanted to make a "Kratos' Greatest Hits" collection, and added some filler by their younger brother's high school pop-cover band. Trekking between all the locations of the boss fights was so boring. The horrendous elevator sequences that we've all grown to hate appeared way too often in this game. And the flying sections, albeit well-intentioned, were absolutely terrible. They went on for way too long, and if you hit one obstacle, the game decided to make it impossible for the player to not hit the next 4 or 5.

    I did appreciate the game's cinematic qualities, and one of the last sections of the game is an outstanding interactive flashback-cutscene-dealio that was pretty great. But this cinematic quality also brought forth some of the lamest endings I've experienced in a game in a long time. Maybe ever.

    KINDA SPOILER ALERT:

    The only way to defeat a god is with HOPE?!?!?!?!?!?! HA! I thought I had accidentally hit the "input" button on my remote and had flipped to the Soap Opera Channel. Gimme a break, Sony. You have me push L3 and R3 to gouge out someone's eyes, but the only way to defeat a god is HOPE? For shame.

    END SPOILER.

    Also, the new "weapons" in this game were shitty. All they were were reskins of the original blades. Even the awesome-looking lion-face Cestus glove things were still just weapons attached to chains attached to Kratos' forearms. To be honest, I was longing to whip out Dante's scythe from EA's Dante's Inferno from earlier this year.

    The only standout section for me that was not a boss fight was the Gardens section, which was pretty much just an interactive M.C. Escher painting. But then again, I can experience that same thing for a lot cheaper from the PSN game Echochrome.

    So yeah. I definitely had some fun fighting the bosses in this game, and it did have some great graphics, but the story was moot and the in-between-boss-fight sections were fairly lackluster. I'm glad I rented it, but I'm more glad that I own the God of War Collection, because the first two games in this series are FAR superior.

    MidwestGamer
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