I’m probably the biggest LittleBigPlanet fan as you are likely to meet. While never willing to devote the time into level creation myself, I simply cannot get enough of the content-creation community that is LittleBigPlanet. The sequel appears to be providing full backwards compatibility, which is really the only way for the developer to avoid fragmenting the community between the two titles. There was plenty to complain about with the platforming aspects of LittleBigPlanet, but as the trailer above suggests, many of those problems are being addressed in the sequel. Direct control, a much needed grappling hook, and several others should help the game become a more proficient platformer, while helping it evolve into other genres as well. For me anyway, LittleBigPlanet 2 is shaping up to be one of the strongest-looking releases this fall.
Grand Theft Auto and I have a love-hate relationship. For nearly every one of their games, I can point out genre-defining features, and still find others that are nearly game breaking. Red Dead Redemption, while not bearing the GTA badge, is still so similar in formula to a Grand Theft Auto game that I’ll treat it as such in this review. I’ll break my review down by the Good, the Bad, and the Ugly of RDR–I know I know, couldn’t help myself. But lets be honest– this is probably the most apt situation to use such an expression, so let’s get started! Read the full story
Today, the sequel to one of the most creative, unique, and simply adorable games I’ve ever played was “formally” announced, alongside the trailer above.
So what makes this announcement momentous?
Little Big Planet 2 will feature full integration with all 2 million player created levels from LittleBigPlanet 2. This news is HUGE, especially from a developer who has gone on the record in the past to dismiss a sequel as “counterproductive” to building and improving upon the player run community. The added features: namely player created AI, are really just icing on the cake.
LittleBigPlanet wasn’t a perfect game. I had a few issues with several aspects of the game that I am excited to see resolved in the sequel. These include:
Multiplayer support without sharing the screen. This would allow for greater flexibility, especially in large levels, and help eliminate some of the frustration when one player getting stuck offscreen.
A better level/user search engine. Sometimes I’d play a great level, but forget to favorite it, and would never be able to find it again.
Better navigation and interface. sometimes the sheer number of items and tools available to the user were daunting, especially within the simplistic GUI that they were forced to fit in.
Better precision with the creation tools. The amount of time required to achieve the level of precision necessary in building mechanical devices or large set pieces was often overwhelming. The snap-to grids were helpful in the first game, but they didn’t always suit the need of the situation.
What new features/fixes would you like to see in LittleBigPlanet 2?
It’s been about six months since one of the most difficult and innovative singleplayer experiences I’ve ever played went live on the Playstation 3. This is an aftermath review of one of my most hated and revered games. Read the full story
God of War III has a lot of things going for it. An enhanced combat engine, some of the best looking visuals in next gen console gaming, and most importantly, it is a part of one of the most beloved game series…ever. Historical and mythological inaccuracy aside, the God of War series is just good hack and slash fun. Impressive set pieces, memorable boss fights, and (at times) frustrating difficulty all personify the series. The third installment certainly has its fair share of each of factors, but its something about the sum of the parts where I started to notice that things don’t quite work the way they were intended to. Read the full story
There are a few games that have a ton of things going for them; i.e. this and this. Most games on the market only have a few things going for them, but those few things pull the game along and ultimately make them fun and replayable. (example) And there are some games that really don’t have anything going for them. Darksiders is one of those games. Awful story, terrible graphics, boring gameplay, bland environments. The list could go on for a long time. Darksiders is truly a lesson in how not to design a video game. Ever. This game is one of the most overrated games of the last several months, and I would not recommend it to anyone. Go play this, this, or this instead.
Is there ever too much of a good thing? If you enjoy something very much, wouldn’t you like to have more of that something, thereby increasing your enjoyment? Why would anyone ever turn down something that they know they’ll enjoy? Why would anyone say they hate something because it is the same as something that they love? These are some, but not all, of the questions I hope to answer or at least ponder in my Dante’s Inferno review.
With the swipe of a ratchet and the clang of bolts scattering the vast lands of your tv screen, the new Ratchet and Clank: A Crack in Time continues the story of our beloved heroes. Read the full story
It seems the PlayStation Store got a little jealous of the brick-and-mortar retailers who were offering discounts during this week of Black Friday Thanksgiving. Beginning with today’s specially-dated Tuesday PSN update, a handful of downloadable PS3 titles will be offered for half-price until December 2. Here’s a list of the encheapened games, and their temporarily slimmed-down prices:
If you own a PS3 and don’t own Flower, here is your cue. One of the most creative titles of the year is now just $4.99 on Playstation Network until December 2nd. I’d almost buy it twice just to prove a point.
If you jump on any Black Friday gaming deals, make sure this is one of them.
Posted November 19, 2009 by James Brightman (IndustryGamers)
Reports out of Tokyo today talked about the importance of 3-D to Sony’s turnaround plan. One senior Sony executive said that 3-D technology will be a “pillar” of the company’s strategy going forward. Not only is the company looking to launch its line of 3-D HDTVs next year, but PS3s will all be upgraded to take advantage. Sony wants 3-D games available from day one.
“We plan to make all the existing PS3 systems to be stereoscopic 3D compatible through a system software update but the timing is not yet decided at this time. As for the stereoscopic 3D game titles for PS3, the plan is to release them in conjunction with Sony’s 3D TV launch next year,” a Sony Computer Entertainment America spokesperson confirmed to IndustryGamers.
There are some HDTVs on the market that already feature 3-D capabilities and a small selection of games on the market can be played in 3-D, but Sony is obviously looking to lead in this category. We’re guessing it’ll be a pretty small niche category until the prices on 3-D TVs really come down and become more widely adopted.
I remember hearing increasingly frequent rumors of 3D console gaming, and wondering to myself “is there a demand for this?” Sony, in all their self proclaimed corporate wisdom, must seem to think so based on this report, though i think they are yet again failing to recognize their customer’s needs.
For example: When Sony built the PS3, they built it to be the most powerful, advanced graphics and processing machine out there. They certainly achieved this, but at what cost? Game design complications for developers, primitive online support, and, for most audiences, a prohibitively expensive price point. Read the full story
I really liked BF: 1943, but I wish it were offered as mode in BFBC2 instead of standalone. I feel like this would keep the interest up.05:41:23 PM September 02, 2010from HootSuite
The race is on to play through Singularity and send it back before Reach comes out. How long of a game is it, to those who've played?02:40:15 PM September 02, 2010from HootSuite