In a market full to the brim (at times overflowing) with games that are carbon copies of games that are carbon copies of games that are carbon copies of games, it is indescribably relieving to play a game that not only breaks the mold, but breaks the mold that molded the original mold. “Brothers: A Tale of Two Sons” is one of those games. It adopts an entirely new approach to controls and their affect on storytelling, effectively marrying the controller and the controlled. Never before have I felt that the simple press of a button or movement of a control stick could move me to the brink of tears. “Brothers” did just that.
I could shoot him in the balls with the fire-shotgun, severing the legs of the jerk behind him. I could thump that chump into the air and grenade-tether him towards that enormous fan. I could slide into the whole crowd, knocking them into the allegiance-shattering toxic plant dust and watch them mutilate each other as I sit idly by, sipping on a cool pop. Bulletstorm, by People Can Fly and Epic Games, presents all these options and a million more in a game that is amongst the most insane, over-the-top, and unforgettable shooters I have ever played. Continue reading
Dead Rising 2: Case Zero is exactly what many have tagged it as: a glorified demo. It has all the trappings of a demo (short play time, limited options, no story to speak of), with one key difference: this demo will set you back 5 bucks (400 MSP). Going into it, I really wasn’t sure if any “demo” would be worth an actual monetary investment. Did purchasing Case Zero pay off for me in the end? Hit the jump to find out!
WARNING: This review contains spoilers.
Alan Wake ended with our hero freeing his wife from the dark place but only in exchange for himself. “The Signal” picks up right where the main game left off. Wake is again fighting through Bright Falls, but not quite as you remember it from before. Just when you think you might have a grip on things, the environment changes. You’ll go from the diner straight into the darkness of the woods. The Taken are still there, but now you must fight them alone in this dark place (well… almost alone).
I remember my first look at Splinter Cell: Conviction came in an issue of EGM, full of concept art of a Sam Fisher given a “rugged”, some might say “homeless” new look. The game featured gameplay elements to allow the player to hide in plain sight, using crowds and the environment to slow and escape from enemies. It was a radical change from the past five games, all of which focused on stealth gameplay and an arsenal of gadgets. While these changes might’ve upset some, Splinter Cell Conviction, unlike its precessors, was shaping up to be a game I was legitimately psyched about.
Alan Wake is a title that for many years served only to occupy the tail end of release lists and always with an indeterminate date. For all that time I thought little of the title. Surely it would end up in development limbo and probably never see the light of day. Suddenly, it resurfaced at E3 2009, and my interest in Remedy’s mysterious title continued to grow until it was finally released on May 18, 2010. Was the long development cycle worth the wait?
Limbo is a game that a lot of people have been talking about for a long time. About a year ago, I saw the above screenshot, and was instantly intrigued. And let me tell you, the full game is one of the most beautiful games I have played in years. Limbo is also a great many other things which I will get into further detail about momentarily. But I know the real question that’s burning in your minds…..Is this game worth 15 of your hard-earned dollars?