Tag Archive | "motion controllers"

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Fable 3 to lack Kinect support at launch


No kinect support for fable 3 at lanch

Today on the Engadget show, Peter Molyneux himself broke the news that Fable 3 will not include Kinect support on its October 26th launch date, but patched in later instead. It seems rather silly for such a major title in Microsoft’s fall lineup, from one of the most passionate supporters of Kinect, to lack out of the box support.  Microsoft certainly isn’t alone in disappointments though.  A few months back, Media Molecule confirmed what sounds like half baked Playstation Move support with LittleBigPlanet 2. Being a bit skeptical over the long term success of motion control in the first place, I can’t say I am all that upset by this news.  Yet when the success of a new hardware launch in the market is so heavily dependent on the software available for it, I wonder how Microsoft or Sony expect consumers to justify the steep entry fee with the current launch titles announced.

I’d love to get a perspective from someone who is excited about Kinect/Move and their respective launch titles. Leave a comment!

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The Playstation Move and Motion Control: Are They Just For Casual Gamers?


Playstation Move Controller

Yesterday at a GDC press conference, Sony revealed the official name for their motion controller, the Playstation Move. While its been no secret that Sony was developing this peripheral, there haven’t been many details as of yet. All of this changed with the official name, pricing, and initial supported games announced today. In my observations of the various gaming news sites, and the community itself, Sony’s motion controller offering has had a tepid reception.  With the Wii already entrenched into motion controller technology, and Microsoft’s Project Natal on the horizon, Sony’s answer to this technology seemed well…uninspired. Read the full story

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