Tag Archive | "Multiplayer"

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An Argument for FPS Depth (or, Bring Back the Skill Gap!)


There’s an aspect of First Person gaming that has largely been ignored by mainstream multiplayer developers: skill-based mechanics.  More specifically, these are game mechanics that require practice and skill to master.  I’m talking about Matrix-style fine control and physics manipulation that, when pulled off correctly, pushes the game to new levels of competitive depth. Read the full story

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