It’s been about six months since one of the most difficult and innovative singleplayer experiences I’ve ever played went live on the Playstation 3. This is an aftermath review of one of my most hated and revered games. Read the full story
It’s been about six months since one of the most difficult and innovative singleplayer experiences I’ve ever played went live on the Playstation 3. This is an aftermath review of one of my most hated and revered games. Read the full story

Welcome, fellow nerd. I’m here to introduce myself as one of the newest writers in this haven of geek-filled culture. Just so you know right off, however, my posts might be a slight deviance to the normal goodness that fill your pixelated screen.
There are several reasons behind this the first of which is though I love video games– (a love that started when I was first given my dad’s old Atari and I discovered I couldn’t tear myself away from Winter Games. What can I say? I was a sucker for that ski jumping event)– admittedly I don’t play all that often. Though when I do the bond that is created between myself and game is a bit outlandish, (Including my most recent obsession with the game Ratchet and Clank: Tools of Destruction. This has created whole new level of unnatural excitement for A Crack in Time that can only be described as…potentially unhealthy).
The second reason being the start of a new segment I’m helping start here on Northwest Gamer. It will be called Northwest Gamer Profiles (or something nothing at all like that…once we come up with a better name). The segment will feature a new Northwest gamer in all their nerdy glory.
I will however have some other input to contribute here and there. I do, after all, posses a love for a certain motion-control based system that that my fellow Northwest Gamers tend to steer clear of and an affinity for action/adventure based games with focused story lines and puzzles galore.
Questions? Comments? Shout outs? Follow me here, here, or here. Until next time.
Cassi out (PSN: CassiBean)
