In a market full to the brim (at times overflowing) with games that are carbon copies of games that are carbon copies of games that are carbon copies of games, it is indescribably relieving to play a game that not only breaks the mold, but breaks the mold that molded the original mold. “Brothers: A Tale of Two Sons” is one of those games. It adopts an entirely new approach to controls and their affect on storytelling, effectively marrying the controller and the controlled. Never before have I felt that the simple press of a button or movement of a control stick could move me to the brink of tears. “Brothers” did just that.