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The LittleBigPlanet 2 Reveal: My Thoughts


Today, the sequel to one of the most creative, unique, and simply adorable games I’ve ever played was “formally” announced, alongside the trailer above.

So what makes this announcement momentous?

Little Big Planet 2 will feature full integration with all 2 million player created levels from LittleBigPlanet 2. This news is HUGE, especially from a developer who has gone on the record in the past to dismiss a sequel as “counterproductive” to building and improving upon the player run community. The added features: namely player created AI, are really just icing on the cake.

LittleBigPlanet wasn’t a perfect game. I had a few issues with several aspects of the game that I am excited to see resolved in the sequel. These include:

  • Multiplayer support without sharing the screen. This would allow for greater flexibility, especially in large levels, and help eliminate some of the frustration when one player getting stuck offscreen.
  • A better level/user search engine. Sometimes I’d play a great level, but forget to favorite it, and would never be able to find it again.
  • Better navigation and interface. sometimes the sheer number of items and tools available to the user were daunting, especially within the simplistic GUI that they were forced to fit in.
  • Better precision with the creation tools. The amount of time required to achieve the level of precision necessary in building mechanical devices or large set pieces was often overwhelming. The snap-to grids were helpful in the first game, but they didn’t always suit the need of the situation.

What new features/fixes would you like to see in LittleBigPlanet 2?

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